dollarskasce.blogg.se

Frostpunk coal mine
Frostpunk coal mine





frostpunk coal mine frostpunk coal mine

The Arks won’t allow access to hunters which retrieve food at night, as there are just engineers in the city, while The Refugees offers laws for a totalitarian society right away. While making use of the same mechanics as A New Home, the added objectives and different focuses and restrictions make it so that they’re different enough experiences on their own. In The Refugees, groups of people arrive at your doorstep on a regular basis, as you build your city up, putting more stress on space, resources and sick populace management. The Arks scenario is centered on a smaller group of people aiming to build an autonomous city based around Automaton – large steampunk robots – labor while keeping an important stockpile of seeds and plants alive. The first one, A New Home, is broader in scope, introducing most of what Frostpunk has to offer while revolving around one thing: survival. It focuses on three scenarios that unravel over a finite number of in-game days, set against the backdrop of an Earth covered in snow. And that’s just one controversial decision I had to take.įrostpunk deems itself as a “society survival game”, and I’d say it’s an apt description. I’m not sure how much I cared for my people individually when the scenario was over, but as I was looking at the time-lapse detailing how my city grew, I did begin to wonder whether it was right to have children killed by putting them to work in mines. I was at the helm of the last city on Earth and in Frostpunk’s frozen wasteland one extra handful of coal can very much make the difference between having heat for another day and your citizens freezing. When I first signed the law to allow child labor, I didn’t think much about it.







Frostpunk coal mine